WCW NITRO PC ULTIMATE SITE
WELCOME

[[[ 3D SECTION ]]]
--NEW WRESTLERS
--NEW RINGS
--WRESTLER ARCHIVE/OLD
--RING ARCHIVE/OLD

[[[ NON-3D SECTION]]]
--NEW WRESTLERS
--NEW RINGS
--WRESTLER ARCHIVE/OLD

[[[ SOUNDS ]]]
--WCW SOUNDS
--WWF SOUNDS
--ECW SOUNDS
--CLASSIC WWF SOUNDS

[[[ CONVERSIONS ]]]
--NEW WCW CONVERSION
--WWF CONVERSION
--ECW CONVERSION
--CLASSIC WWF CONVERSION

[[[INTERACTIVE]]]
--DISCUSSION BOARD

[[[TNM EXPORTS]]]
--EXPORT FILES

[[[OTHER FEATURES]]]
--CHEATS
--MOVES
--EDITING GUIDE
--HEX GUIDE
--NON 3D GUIDE
--LINKS
--MISCELLANEOUS
--MAIN
 

 
WCW NITRO HEX EDITING GUIDE


1. HOW DO I CHANGE NAMES
Okay, it can be done. First you need to get a hex editor (search warez sites, not mine). You'll use the hex editor to open up the .exe file located in the main c:\...\WCW Nitro PC\ folder. It should look something like this.

In this example, we'll be changing the name Saturn to Kidman. Since both consist of six letters, it shouldn't be too hard. Okay, click the cursor over the S in Saturn. Before you start typing, make sure the hex editor is in "overwrite" mode. Why? Because overwrite mode will replace the letters and values, keeping the same byte size of the .exe. Byte size? Huh? Alright, take a look at the picture up top again. See where it says "Size: 348160". That's the byte size and it needs to stay at 348160 in order to work. Are you in overwrite mode? You'll have to check the hex editor to be sure. If you start typing "Kidman" and you still see "Saturn" right after "Kidman" then you are in insert mode, not overwrite. When in overwrite mode, you should be able to fit Kidman right over Saturn and make it look like this.

You with me so far? Okay, next lesson. Let's say we want to turn "Kidman" into "Billy Kidman". Here's the big trick: as long as you start all the names where they normally start, you can use all the blank dots up until the next name provided you leave one blank dot in between names. I hope that made sense. Take a look at the picture up top again. All what I said mean as long as you start the name you want at the K in Kidman, you can use all the space up to the dot before the B in Bill Goldberg. Tons of space to fit Billy. Okay, let's first type in "Billy " over "Kidman". Notice I left a space after Billy to make it an even six characters. When you run out of characters to type over (in this case after you type over the n in Saturn), you'll want to switch your hex editor to insert mode. This way it will continue reading the name. When you switch to insert mode, type in Kidman. You notice all the dots and "Bill Goldberg" will move over in space. It should look like below.

You also notice about the above picture that the byte size has gone up. There are six more bytes because we added six letters for Kidman. What we'll want to do know is move "Bill Goldberg" back where he's supposed to be. While still in insert mode, move the cursor to the B in Bill Goldberg. Then simply backspace six spaces or however many it takes to get you back to 348160. It should look like this.

Now if you were actually doing this example in your own hex editor, I want you to do one of two things. 1) Trust me that this works and close the hex editor without saving or 2)"Save as" under a different file name than the one you opened...let's just say Gary.exe. That way you'll still have your original to edit the way you want and if it doesn't work and you still haven't figured out how to fix it, I haven't totally screwed you over. Some of the names get pretty tight, so try to plan accordingly and just keep experimenting. One last thing. If you happen to use the blank dot spaces and want to regain the blank dots again, you can't type a period. You'll get a period in your game. To get rid of the period, you'll have to cursor over to the left hand side corresponding to where the period is and type "00". The hex value for empty space is "00" whereas the value for a period is "20". Once you start doing it it will make sense. Have faith. And here is a free hex editor to get you on your way. It is distributed for free so I don't think I'm violating any copyright laws here. Download here



2. HOW DO I CHANGE MOVES
April, 2000: We are just breaking ground on this move editing thing. Important ground has been broken in the arrangement of the moves. Check out these hex editing shots from Stixx who figured out how to change the order of some of the moves. As of right now, it doesn't make 100% sense to me, but with constant study we should make sense of it. So let me reiterate, this is totally new ground. I don't have any answers for this editing. What you figure out, be sure to tell me. Download HERE