[[[ 3D SECTION ]]]
--NEW
WRESTLERS
--NEW
RINGS
--WRESTLER
ARCHIVE/OLD
--RING
ARCHIVE/OLD
[[[ NON-3D SECTION]]]
--NEW
WRESTLERS
--NEW
RINGS
--WRESTLER
ARCHIVE/OLD
[[[ SOUNDS ]]]
--WCW SOUNDS
--WWF SOUNDS
--ECW SOUNDS
--CLASSIC WWF SOUNDS
[[[ CONVERSIONS ]]]
--NEW
WCW CONVERSION
--WWF CONVERSION
--ECW CONVERSION
--CLASSIC WWF CONVERSION
[[[INTERACTIVE]]]
--DISCUSSION
BOARD
[[[TNM EXPORTS]]]
--EXPORT FILES
[[[OTHER FEATURES]]]
--CHEATS
--MOVES
--EDITING
GUIDE
--HEX GUIDE
--NON
3D GUIDE
--LINKS
--MISCELLANEOUS
--MAIN
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WCW NITRO HEX EDITING GUIDE
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1. HOW DO I CHANGE NAMES
Okay, it can be done. First you need to get a hex editor
(search warez sites, not mine). You'll use the hex editor to open up the .exe file located in the
main c:\...\WCW Nitro PC\ folder. It should look something like this.
In this example, we'll be changing the name Saturn to Kidman.
Since both consist of six letters, it shouldn't be too hard. Okay, click the cursor over the S in Saturn.
Before you start typing, make sure the hex editor is in "overwrite" mode. Why? Because overwrite mode
will replace the letters and values, keeping the same byte size of the .exe. Byte size? Huh? Alright, take
a look at the picture up top again. See where it says "Size: 348160". That's the byte size and it needs
to stay at 348160 in order to work. Are you in overwrite mode? You'll have to check the hex editor to be sure.
If you start typing "Kidman" and you still see "Saturn" right after "Kidman" then you are in insert mode, not overwrite.
When in overwrite mode, you should be able to fit Kidman right over Saturn and make it look like this.
You with me so far? Okay, next lesson. Let's say we want to turn "Kidman" into "Billy Kidman".
Here's the big trick: as long as you start all the names where they normally start, you can use all the blank dots up until the
next name provided you leave one blank dot in between names. I hope that made sense. Take a look at the picture up top again.
All what I said mean as long as you start the name you want at the K in Kidman, you can use all the space up to
the dot before the B in Bill Goldberg. Tons of space to fit Billy. Okay, let's first type in "Billy " over "Kidman". Notice
I left a space after Billy to make it an even six characters. When you run out of characters to type over (in this case after you type
over the n in Saturn), you'll want to switch your hex editor to insert mode. This way it will continue reading the name. When you
switch to insert mode, type in Kidman. You notice all the dots and "Bill Goldberg" will move over in space. It should look like below.
You also notice about the above picture that the byte size has gone up. There are six more bytes
because we added six letters for Kidman. What we'll want to do know is move "Bill Goldberg" back where he's supposed to be.
While still in insert mode, move the cursor to the B in Bill Goldberg. Then simply backspace six spaces
or however many it takes to get you back to 348160. It should look like this.
Now if you were actually doing this example in your own hex editor, I want you
to do one of two things. 1) Trust me that this works and close the hex editor without saving or 2)"Save as" under a different file name than
the one you opened...let's just say Gary.exe. That way you'll still have your original to edit the way you want
and if it doesn't work and you still haven't figured out how to fix it, I haven't totally screwed you over. Some of the names get pretty tight,
so try to plan accordingly and just keep experimenting. One last thing. If you happen to use the blank dot spaces and want
to regain the blank dots again, you can't type a period. You'll get a period in your game. To get rid of the
period, you'll have to cursor over to the left hand side corresponding to where the period is and type "00".
The hex value for empty space is "00" whereas the value for a period is "20". Once you start doing it
it will make sense. Have faith.
And here is a free hex editor to get you on your way. It is
distributed for free so I don't think I'm violating any copyright laws here. Download here
2. HOW DO I CHANGE MOVES
April, 2000: We are just breaking ground on this move editing thing. Important ground
has been broken in the arrangement of the moves. Check out these hex editing shots from Stixx who figured out how to change the order
of some of the moves. As of right now, it doesn't make 100% sense to me, but with constant study we should make sense of it. So let me
reiterate, this is totally new ground. I don't have any answers for this editing. What you figure out, be sure to tell me. Download HERE
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